Role-Playing Games

I've worked with many role playing games and systems over the decades. I've never been fully satisifed with any particular ruleset and setting, so I have a lot of thoughts on the subject.

A Quick Rant

I love the accessiblity of PDFs. Inexpensive, easy to move, easy to search. I understant that printing physical books is outragously expenisve and that keeping a library is not in everyones capablities. Hell, right now all my books are in Storage waiting for the day I have shelves again. but As i try and build worlds and enemies and handle combat as a Gamemaster, I miss physical books. I miss paging through them, reading from pages, and all the tactile things about books that all the oldtimers always say. I'm living on PDFs and google Docs of my homebrews, And I'm not saying digital copies are bad or wrong. To quote the Doubleclicks, "The Book was Better"

Further, as someone who's only been able to game online since COVID, I miss in person games. The Chessex battlemat as a tablecloth, fidgeting with dice, shetching out terrain or placing items for claritiy. I love that playing online can keep me in touch with friends who've moved around the country, but theres something about Game Night.

Settings I'm Working On

Shelved Settings and Why

I've done signifigant work on several settings that have fallen by the wayside for one reason or another. Positing notes and ideas about them here kepping them alive. These are generally system agnostic, but rules will likely be in Universal 5 Dot or RPG:OTG style as those are the 2 rulesets I'm most comfortable writing in.

Ruleset Hacking

No ruleset survives contact with the campaign. I've worked on several ideas for new or modified rules overthe years and have thoughts on rules in general.

Other RPG Stuff

Of course I have thoughts on other Systems and settings in RPGs

Generic Gaming

This section of links is for discussions of settings and tropes that transcend game system, (although system specific discussion may be included). It may include tips, tricks, criticism and pitfalls to watch out for, as well as ideas that work for setting or genre but are not really enough for a game.

  • Generic Gaming:
  • Classic Fantasy
  • Steampunk and Wild West
  • Modern Setting:
  • Cyberpunk:
  • "Post-Apocalypse"
  • Far Future
  • Multiverse, meta settings
  • Oddities



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