FIST Mission Generator: 1. The Dossier Says (D66) 11. A coalition of revenants from the past 12. A crew of amateur criminals 13. A CYCLOPS foot soldier battalion 14. A globe-trotting spy 15. A government agency 16. A group of visitors from the future 21. A joint force of 1D6 rookie CRO units 22. A mad scientist think tank 23. A network of CYCLOPS civilian plants 24. A pack of intelligent animals 25. A political party leader 26. A profiteering PMC squad 31. A radicalized civilian 32. A reality-warping anomaly 33. A rival small-time mercenary squad 34. A rogue micronation 35. A seasoned CRO unit 36. A revolutionary sentient AI 41. An underground society of monsters 42. A soldier gone AWOL 43. A national space agency 44. A spurned henchman 45. A squad of organized deserters 46. A tiny country 51. An alien civilization 52. An escaped experiment 53. An evil corporation 54. An influential celebrity 55. An insurgent group 56. An organized and powerful crime outfit 61. An outlandish cult 62. An up-and-coming supervillain 63. The CIA and/or FBI 64. The KGB and/or GRU 65. The UN and/or NATO 66. The undead Fourth Reich 2. Is Tryind to (d66) 11. Accelerate human evolution 12. Access another planet 13. Birth a race of super-soldiers 14. Breach an anomalous zone 15. Build a robotic superweapon 16. Cast the ultimate spell 21. Convert an abandoned structure 22. Create a new form of bio-warfare 23. Cultivate psionic powers 24. Deploy mass mind control 25. Engineer a coverup 26. Eradicate an insurgent ideology 31. Exacerbate an ongoing crisis 32. Execute a heist 33. Hasten a natural disaster 34. Interfere with celestial movements 35. Launch a popular revolution 36. Lay siege to a city 41. Leech people's life force 42. Make dreams and nightmares material 43. Manufacture a human food product 44. Monopolize control of a resource 45. Mutate humans or animals 46. Perfect an alchemical formula 51. Produce proof of a legend 52. Replicate a fictional story 53. Sabotage a diplomatic event 54. Seize an occupied structure 55. Sow division and discord 56. Spoil an expanse of nature 61. Stage a stealth coup 62. Steal a paranormal artifact 63. Take control of a city 64. Tap into another dimension 65. Travel through time and alter history 66. Undermine a country's economy 3. Which Will... (d66) 11. Allow them to evade taxes 12. Awaken a forgotten god 13. Bankrupt a corporation 14. Be used to justify new laws 15. Bolster the value of their capital 16. Cause mass confusion 21. Change the course of an activist struggle 22. Create waves of refugees 23. Crush their political opponents 24. Curry favor with their monstrous masters 25. Damage the fabric of spacetime 26. Destroy a public figure's reputation 31. Destabilize a powder-keg region 32. Direct scrutiny away from them 33. Drive an endangered species extinct 34. Ensure their legacy 35. Fork time into divergent iterations 36. Frame an opposing faction 41. Fulfill a dark cult prophecy 42. Function as a deterrent 43. Guarantee them a place in Heaven 44. Harm local children 45. Help start a proxy war 46. Increase the rate of inflation 51. Kill an important political figure 52. Let them conquer a small country 53. Make someone important proud 54. Make them filthy rich 55. Obliterate a rural town 56. Satisfy some sick fascination 61. Spread a horrible illness 62. Taint a community's resource supply 63. Turn the Cold War hot 64. Unleash an eldritch anomaly 65. Warp civilians into something else 66. Worsen economic inequality 4. BUT (d66) 11. A divine entity is interfering with their plan 12. A double agent holds a high position with them 13. A FIST agent gone MIA surfaces working for them 14. A late historical figure is alive and involved 15. A local faction challenges the enemy and FIST 16. A mythical figure appears and takes a stance 21. A natural disaster has just begun in the area 22. A superhero aims to stop them 23. Alien body snatchers have infiltrated their ranks 24. All of this has been simulated by CYCLOPS 25. All relevant intel is being systematically destroyed 26. All technology breaks down in the mission area 31. Being spotted will cause an international incident 32. Capturing a player character is integral to the plan 33. CYCLOPS believes they may be useful as pawns 34. CYCLOPS has reached out to FIST for help 35. CYCLOPS is pursuing the same mission 36. Federal agents have warned FIST to stay away 41. FIST has memories from after the mission 42. Nobody knows when or where this is happening 43. One player character is fated to die in action 44. Only brand-new operatives can go on this mission 45. Simply accepting the mission compromises FIST 46. The client clearly has an ulterior motive 51. The enemy is splintering into several sub-factions 52. The informant is notorious for misunderstandings 53. The mission area is nigh-inaccessible 54. Their area of operations is infested with monsters 55. Their leader is a player character's family or ex 56. Their plan is likely to suddenly spiral out of control 61. There is no concrete proof that any of this is true 62. They know FIST and can easily recognize everyone 63. They contacted FIST requesting non-involvement 64. They will start backpedaling before the payoff 65. This directly contradicts their previous behavio Mission Rewards (2d6) 2. Base upgrade (1-in-1D6: Two base upgrades) 3. Structure (1-in-1D6: Lot of 1D6 structures) 4. Enemy ally (1D6: p. 101, 102, 103, 104, 105, or 106) 5. Lot of 1D6 crates 6. Lot of 1D6 weapons 7. Weapon with tag and skin (1-in-1D6: 1D6 tags) 8. Lot of 1D6 armors 9. 1D6 CYCLOPS gadgets 10. NPC ally (1D6: p. 95, 96, 97, 98, 99, or 100) 11. Vehicle (1-in-1D6: Lot of 1D6 vehicles) 12. Paycheck (complete mission and choose reward)