WORLD rolls: Hazards 11. Banana peels 12. Bat swarms 13. Broken glass 14. Carnivorous plants 15. Chaff field 16. Conveyor belts 21. Crusher pistons 22. Dangerously cold 23. Dangling icicles 24. Deep holes 25. Extreme heat 26. Falling rocks 31. Fingerprint scanners 32. Fire ants 33. Flooded waist-high 34. Heavy smoke 35. Hungry piranhas 36. Icy patches 41. Laughing gas 42. Lightning strikes 43. Loose footholds 44. Low gravity 45. Metal detectors 46. Molten lava 51. Natural gas leak 52. Poisonous flora 53. Radiation leak 54. Raging wildfire 55. Retinal scanners 56. Security cameras 61. Snake pits 62. Spilled oil 63. Steam jets 64. Tar pits 65. Wasp nests 66. Wet quicksand Traps 11. Ankle loop snare 12. Automated turrets 13. Bear traps 14. Buzz saws 15. Car bomb 16. Claymore mines 21. Clothesline trap 22. Compactor room 23. Covered pits 24. Crate mimic 25. Crusher ceiling 26. Door bomb 31. Electric floor 32. Exploding cigar 33. Falling cages 34. Floor trapdoors 35. Guns rigged to fire 36. Illusory wall 41. Invisible bridge 42. Landmines 43. Laser grid 44. Monster closet 45. Net snare 46. Poison dart launchers 51. Pop-up floorboards 52. Rattling cans 53. Razors under stickers 54. Rolling boulder 55. Room fills with water 56. Scattered caltrops 61. Spike traps 62. Swinging blades 63. Swiveling spike wall 64. Time bomb 65. Toxic gas jets 66. Tripwires Battlefields 11. Alpine compound 12. Automated lab 13. Beached tanker 14. Box canyon 15. Brutalist academy 16. Busy airport 21. City square 22. Cluttered warehouse 23. Control room 24. Desert village 25. Dusty farm 26. Facing towers 31. Fancy restaurant 32. Gothic castle 33. Grassy field 34. Icy frigate 35. Industrial foundry 36. Island resort 41. Jungle outposts 42. Lavish casino 43. Meat factory 44. Minecart tunnels 45. Muddy trenches 46. Nuclear test town 51. Oil rig 52. Power plant 53. Savanna fortress 54. Shopping mall 55. Shrubland foxholes 56. Skyscraper floor 61. Shipyard crates 62. Slum marina 63. Sprawling manor 64. Swamp bridges 65. Tropical beach 66. Walk-in freezer Layout 1. Central "arena" area—all routes lead back to it 2. Perfectly symmetrical—any position is a good one 3. Safe areas and open spaces—move between cover 4. Small, interconnected areas—take control of them 5. Tight and labyrinth-like—tricky corners and doors 6. Very uneven elevation—high ground is everything Feature 11. Air raids 12. Ammo shack 13. Armor lockers 14. Barbed wire 15. Bear traps 16. Bombed out 21. Broken glass 22. Chemical canisters 23. Civilians fleeing 24. Corpse piles 25. Covered truck 26. Exploding barrels 31. Explosives cache 32. Flare plumes 33. Floating platforms 34. Fortified base 35. Freight elevators 36. Insect hives 41. Landmines 42. Large cage 43. On fire 44. Parked chopper 45. Poisonous air 46. Radio towers 51. Reality fractures 52. Sack of money 53. Scared animals 54. Several bunkers 55. Snipers posted 56. Strewn bones 61. Toxic growths 62. Tripwires 63. Two flags 64. Unused tanks 65. Weapon racks 66. Weird noises Grave 11. A grave has been dug but nobody's inside 12. A modest grave marked by flowers and toys 13. A single, shuffling zombie soldier, unresponsive 14. A skeleton in camo clutching a whiskey bottle 15. A spattering of blood and spare ammo 16. A tilted flag marks the spot of a loss 21. A warrior fallen upon a bayonet or sword 22. A wooden cross with scratched-out dog tags 23. Body in a foxhole wielding an impressive weapon 24. Boots with feet still in them, bucket of grenades 25. Bruised corpse with a severely broken neck 26. Case of untreated venom spread, unpleasant 31. Cleaned-out outpost with empty vehicles 32. Creatively stacked collection of skulls 33. Decaying body, gold coins spilling from pockets 34. Disorganized bones aside a dusty old novel 35. Gaunt corpse clutching a stash of stimulants 36. Gravestone that wishes good health and luck 41. Grinning natural mummy with a gut wound 42. Grisly suicide, shotgun trigger pulled with toe 43. Hanged soldiers swaying in the breeze 44. Head on a pike with a dreadful expression 45. Mangled skeleton shoved somewhere unusual 46. Nine simply marked graves in a perfect square 51. Peaceful natural mummy curled up with a pipe 52. People in uniform stacked beneath a bloody tarp 53. Person mauled by something vicious 54. Rotting skeleton hunched over an unsent letter 55. Scattered tongues, fingers, and eyes, radioactive 56. Several poor souls strung up on meat hooks 61. Shocked soldier with a clean hole in the forehead 62. Smoking pile of ash haunted by a ghost 63. Something has absolutely dissected a human 64. Unfortunate wanderer died to the elements 65. Unmitigated devastation, bodies litter the area 66. Very fresh corpse (1-in-1D6: Not actually dead) Cities Name 11. Addis Ababa 12. Bangkok 13. Berlin 14. Bogotá 15. Busan 16. Damascus 21. Florence 22. Galway 23. Halifax 24. Hanoi 25. Hong Kong 26. Jakarta 31. Khan Yunis 32. Kiev 33. Kinshasa 34. Lahore 35. Leningrad 36. Ljubljana 41. Mandalay 42. Marrakesh 43. Mombasa 44. Moscow 45. New Delhi 46. New York 51. Oslo 52. Paris 53. Reykjavik 54. Rio De Janeiro 55. San Francisco 56. Sydney 61. Taipei 62. Tehran 63. Tijuana 64. Tokyo 65. Valletta 66. Zamora CYCLOPS Survelliance Level 1. None (for now, 3-in-1D6: Headline interests them) 2. Headlines and police reports closely monitored 3. Single informant assigned to entire city 4. Network of spies in all social strata 5. Working indirectly through local authorities 6. Most phones and security systems are tapped Feature 11. Abductions 12. Art show 13. Assassination 14. Back alley care 15. Big heist 16. Black market 21. CYCLOPS base 22. Car bombings 23. Competition event 24. Convention 25. Disease spread 26. Drug hookups 31. FIST safehouse 32. Gambling ring 33. Gang war 34. High pollution 35. Hot nightlife 36. Huge festival 41. Killing spree 42. Ley lines 43. Magic shop 44. Mob mentality 45. Mugging string 46. Organized protest 51. Police brutality 52. Pop-up bazaar 53. Pride event 54. Propaganda 55. Riot waves 56. Sex workers' union 61. Slum unrest 62. Street races 63. Subculture schism 64. Technology expo 65. Undercity activity 66. Union strikes Headline 11. AGENCY LOCKS DOWN ROADS (p. 108) 12. ALIEN UFO SIGHTINGS REPORTED (p. 107) 13. ANTI-WAR SENTIMENT SURGES 14. CAR CHASE ENDS IN TRAGEDY 15. CELEBRITY GIVEN KEY TO CITY (p. 95) 16. CITIZENS PROTEST NEW PROJECT 21. COPS AND CULT MEMBERS CLASH (p. 111) 22. CORPORATION OPENS NEW BRANCH (p. 109) 23. CRACKDOWN ON CRIMINAL ORGANIZATION (p. 110) 24. ENEMY SPY APPREHENDED (p. 100) 25. FANS CONGREGATE FOR SHOW 26. FINGERS FOUND IN FOOD 31. FIRES SPREAD DOWNTOWN 32. GOVERNMENT DENIES KNOWLEDGE 33. INDUSTRIAL ACCIDENT KILLS MANY 34. LEADERS' SUMMIT INTERRUPTED 35. MAJOR VICTORY DECLARED 36. MAYOR CONDEMNS INSURGENTS (p. 112) 41. MYSTERIOUS CIVILIAN DEATH (p. 96) 42. OFFICIALS OUSTED FOR NEW GUARD 43. ONE MILLION DOLLARS MISSING 44. PARTY TENSION HEATS UP 45. POLICE ARREST RINGLEADER 46. POLITICIAN PUBLICLY HARASSED (p. 97) 51. POLLUTION REGULATION PUSHBACK 52. PRISON BREAK ROCKS CITY 53. PUBLIC INSTRUCTED TO SHELTER IN PLACE 54. REFUGEES TURNED AWAY 55. SCIENTIST WINS PRESTIGIOUS AWARD (p. 98) 56. SLUMS TO BE DEVELOPED 61. SOLDIER RECEIVES COMMENDATION (p. 99) 62. STORES FORCED TO CLOSE 63. TOURISTS SWARM CITY 64. TRIAL PUT ON HOLD 65. UNEMPLOYMENT UNSUSTAINABLE 66. ZERO NEWS, EVERYTHING FINE Nature Description 11. Alpine coast 12. Alpine tundra 13. Antarctic tundra 14. Arctic tundra 15. Bog 16. Coastal desert 21. Cold desert 22. Cold ocean 23. Coniferous forest 24. Coral reef 25. Deciduous forest 26. Evergreen rainforest 31. Flooded savanna 32. Freshwater lake 33. Grass savanna 34. Highlands 35. Hot and dry desert 36. Mangrove 41. Mountain foothills 42. Pampas 43. Prairie 44. River delta 45. River headwaters 46. Salt flats 51. Salt marsh 52. Semi-arid desert 53. Shrubland/chaparral 54. Steppe 55. Swamp 56. Temperate coast 61. Tropical coast 62. Tropical dry forest 63. Tropical moist forest 64. Tropical savanna 65. Warm ocean 66. Wasteland Situation 1. Empty—someone claims it, but no one lives here 2. Quiet—people are few and far between 3. Stable—sizable population, low regional conflict 4. Shaky—roll two claims, situation deteriorating 5. Powder keg—roll 1D6 claims, tensions are high 6. War—roll 1D6 claims, active conflict in the area feature 11. Bad weather 12. Bomb craters 13. Buried treasure 14. CYCLOPS outpost 15. Cave system 16. Chemical leak 21. Circling birds 22. Comfortable 23. Critical pipeline 24. Crude oil spill 25. Dead animals 26. Discarded plastic 31. Forgotten dinosaurs 32. Freak accidents 33. Heavy metals 34. Holy site 35. Invasive species 36. Isolated 41. Lost explorers 42. Magic circles 43. Meteor touchdown 44. Mining apparatus 45. Multiple factions 46. Mysterious holes 51. Near a border 52. Oil drilling 53. Rare earths 54. Regular patrols 55. Ruined houses 56. Rusted equipment 61. Strange rain 62. Teeming with life 63. Toxic waste barrels 64. Transport routes 65. Valuable gems 66. Wrong temperature Claim 11. A corporation plans to strip mine it (p. 109) 12. A colony has been established by aliens (p. 107) 13. A criminal organization is feuding over it (p. 110) 14. A cult plans to establish themselves here (p. 111) 15. A festival frequently happens here 16. A general revolution has begun here 21. A musician wants to put on a show here 22. A nation is drawing artificial borders through it 23. A nation wishes to colonize it 24. A neocolonial force wants control 25. A studio wants it for a shooting location 26. A think tank wants it for their secret laboratory 31. Agency brass wants it monitored 24/7 (p. 108) 32. Aliens wish to make first contact here (p. 107) 33. An agency wants it for training grounds (p. 108) 34. Ancient spirits torment most visitors 35. Autonomous zone for an insurgent group (p. 112) 36. CYCLOPS has assumed total control 41. CYCLOPS is building something here 42. Claiming this area would start World War 3 43. Control of the area is contested via paperwork 44. Corporate heads want it developed (p. 109) 45. Criminals want to operate here (p. 110) 46. Cultists say it's theirs alone to worship (p. 111) 51. Few are aware of the place's existence 52. Indigenous groups are taking it back 53. Insurgents are using it to organize (p. 112) 54. Locals cultivate a traditional plant here 55. No one is claiming whole ownership 56. Protesters fight all ownership of the area 61. Religious groups are fighting over it 62. Resource exploitation rights are disputed 63. The army wants to build a base here 64. The local animals are warding everyone off 65. The place is being used as a penal colony 66. The region will be tactically obliterated Rooms Description 11. Anechoic chamber 12. Atrium 13. Auditorium 14. Bar 15. Barracks 16. Bathroom 21. Cafeteria 22. Chapel/prayer room 23. Clothing storage 24. Control room 25. Darkroom 26. Evil lair 31. Film set (amateur) 32. Film set (impressive) 33. Food storage 34. Gallery 35. Gym 36. Hallway 41. Indoor garden 42. Janitor’s closet 43. Laboratory 44. Library 45. Mailroom 46. Medical storage 51. Meeting room 52. Morgue 53. Observatory 54. Office 55. Prison 56. Rec room 61. Robot engineering 62. Server room 63. Shooting range 64. Surveillance 65. Torture chamber 66. Weapons storage Exits 1. Up 2. Down 3. North 4. South 5. East 6. West Doors 1. None/archways 2. Wooden 3. Metal bars 4. Stainless steel 5. Reinforced 6. High-tech FEATURE 11. Animals in cages 12. Automatic turret 13. Blaring alarm 14. Boring decorations 15. Broken lights 16. Bug infestation 21. Cables across floor 22. Complex rafters 23. Contains secret door 24. Danger signage 25. Eerie statue 26. Film on projector 31. Flashing lights 32. Gas leak smell 33. Half-flooded 34. High ceilings 35. Mirrors 36. Multiple levels 41. Mysterious button 42. Novelty wallpaper 43. Oil-slick floors 44. Poorly painted 45. Rotten smell 46. Scattered papers 51. Smoky air 52. Spikes 53. Ticking clock 54. Trophy cabinets 55. Vents 56. Unusually cold 61. Very hot 62. Virtual reality setup 63. Weak floor 64. Weapon displays 65. Whispering sounds 66. Whiteboard Event 11. A computer monitor, smashed to pieces 12. A corpse, clawed to ribbons 13. A radio plays a cassette tape (p. 145-146) 14. A smashed telephone 15. All clocks stopped at exactly 2:17 16. An empty pedestal, something clearly taken 21. An offering has been left to an unknown god 22. Armed time bomb at three minutes left 23. Autumn leaves crunched underfoot 24. Briefcase of money pierced by bullet hole 25. Covered in plastic tarp 26. Everything is soaked in green ooze 31. Fresh bloodstains smeared across the walls 32. Fully cooked meal, warm and laid out 33. Haunted by a recently dead spirit 34. Holes drilled through the ground 35. Impact crater the length of a car 36. In the midst of a simulated rainstorm 41. Inexplicable tire marks across floor 42. Katana sticking out of the ground 43. Left behind photograph of a character 44. Monitored by drones that mimic birds 45. Repeated message painted on all surfaces 46. Ritual circle in chalk, slightly burnt 51. Room’s colors have been inverted 52. Sensitive documents burn in a trashcan 53. Someone was just here and left their trash behind 54. Spilled mug of poisoned coffee 55. Tear-stained pile of tissues 56. The floors were just cleaned and waxed 61. The walls are pockmarked with bullet holes 62. Tiny house constructed out of office supplies 63. Trail of discarded clothing 64. Ultra-classified intel, foolishly left behind 65. Walls covered in crayon drawings 66. Winding trail of mysterious footprints Structures Description 11. Airport 12. Apartment building 13. Bank 14. Bar 15. Barn 16. Bridge 21. Bunker 22. Depot 23. Factory 24. Fort 25. Gas station 26. Hangar 31. Harbor 32. Hospital 33. Hotel 34. House 35. Laboratory 36. Mansion 41. Motel 42. Municipal building 43. Nightclub 44. Office building 45. Offshore platform 46. Outpost 51. Plant 52. Prison 53. Restaurant 54. Ruins 55. Shack 56. Shipyard 61. Silo 62. Stadium 63. Store 64. Theater 65. Tower 66. Warehouse Owner 1. Soldier (p. 99) 2. Scientist (p. 98) 3. Celebrity (p. 95) 4. Politican (p. 97) 5. Civilian (p. 96) 6. Spy (p. 100) Security 1. Non-hostile 2. Abandoned 3. No security 4. Single guard post 5. Loose 6. Tight FEATURE 11. Always busy 12. Blends in 13. Broken windows 14. Confusing layout 15. Crime hotspot 16. Digital locks 21. Dilapidated 22. Dull sentience 23. Faulty wiring 24. Fire exits 25. Foundation tilt 26. Gunner post 31. Gutted out 32. Imperious 33. Meeting spot 34. Narrow doors 35. Never in use 36. Overgrown 41. Oversized 42. Padlocks 43. Panic room 44. Ramshackle 45. Repurposed 46. Safe house 51. Secret stash 52. Squatters 53. Thick walls 54. Thinning veil 55. Too small 56. Tucked away 61. Vandalized 62. Vantage point 63. Vibrant paint 64. Water leak 65. Weak supports 66. Weatherproofed History 11. Absorbed into corporate holdings (p. 109) 12. Built with a hidden weakness 13. Championed by a politician (p. 97) 14. Constructed through community effort 15. Damaged by a past gunfight 16. Designed by a bad architect 21. Ebb and flow of insect infestation 22. Erected to evade taxes 23. Ex-tourist attraction 24. Founded by a retired soldier (p. 99) 25. Frequented by a celebrity (p. 95) 26. Funded by an intelligence agency (p. 108) 31. Handed down for generations 32. Has always been avoided at night 33. Hiding place for a body 34. Identical copy of destroyed structure 35. Inexplicable system of markings 36. Kids dare each other to visit 41. Legendary music festival happened here 42. Mass-produced by contractors 43. Memorial to a fallen hero 44. Moved from original location 45. Multiple exorcist house calls 46. No one remembers its origins 51. Once was important to gangsters 52. Raided repeatedly by police 53. Secret nuclear disposal site 54. Shuffled between management firms 55. Site of a well-known murder 56. Someone added several new rooms (p. 116) 61. Twice cordoned off as a biohazard 62. Used to have an expansion 63. Used to supply illegal substances 64. Visited by CYCLOPS investigators 65. Walls have seen the unspeakable 66. Years have passed, but not here Zones Description 11. Abstract geometry 12. Air is water 13. Alien overgrowth 14. Bottomless pit 15. Bubblegum ground 16. Cruel desert 21. Crystal caves 22. Cubist dimension 23. Everything is meat 24. Flash freeze 25. Funhouse mirrors 26. Generic fantasy 31. Hostile architecture 32. Impenetrable fog 33. Impressionist garden 34. Industrial sprawl 35. Insect realm 36. Inside a cloud 41. Kaiju bone pile 42. Melting city 43. Monochrome space 44. Monolith field 45. Mœbius world 46. Negative colors 51. Pastoral field 52. Petrified forest 53. Ruined skyscrapers 54. Scorched earth 55. Sea of goo 56. Smoking crater 61. Soot and ash 62. Sparkling air 63. Sterile nothingness 64. Surrealist hell 65. War trenches 66. Warped castle Size 1. Contained portal 2. Widening rift 3. Anomalous room 4. Surreal structure 5. City-sized perimeter 6. Large exclusion zone Integrity 1. Tenuous connection 2. Semi-stable 3. Self-sustaining 4. Hostile and dynamic 5. Impenetrable 6. All-consuming Feature 1. Tenuous connection 2. Semi-stable 3. Self-sustaining 4. Hostile and dynamic 5. Impenetrable 6. All-consuming Center 11. Agitated animal of unusual size (p. 101) 12. Alluring wizard who tells your fortune 13. Artifact that actualizes your deepest desire (p. 119) 14. Button that undoes all previous missions 15. Center approachable but not reachable 16. Conniving bastard genie offering wishes 21. Cowering scientist in a bomb shelter (p. 98) 22. Disturbingly enormous antenna 23. Dormant true form of a sighted anomaly (p. 102) 24. Entity claiming to be God who desires weapons 25. Forward operating base for aliens (p. 107) 26. Gigantic chain hooked to the moon 31. Hovering psychic in a deep trance 32. Intelligence agency true headquarters (p. 108) 33. Lever that, if pulled, ends the world 34. Loose experiment, zone-supercharged (p. 103) 35. Magic door to a nearby safe settlement 36. Magic painting portal to a new zone (roll Zones again) 41. Malfunctioning prototype teleporter 42. Normal but out of place black hole 43. Ominous tower taller than the clouds 44. Orb that, if touched, kills you instantly 45. Out of control zone-research robot (p. 105) 46. Portal to another roleplaying game's world 51. Rift to a harder version of the same zone 52. Room stacked with heavy gold bars (p. 116) 53. Sinkhole to Biblical Hell, demons escaping 54. Space elevator to unfamiliar stars 55. Structure with malicious intelligence (p. 117) 56. Tall guy and wide guy boss fight 61. Treasure that, if touched, loses all value 62. Unbelievably powerful wizard 63. Unlocked chest filled with pirate booty 64. Utterly terrified and disoriented civilian (p. 96) 65. Vile, jagged spire of dark, slimy stone 66. Zone center guardian prohibits access Starting Years 1. 1960 2. 1965 3. 1970 4. 1975 5. 1980 6. 1985 Additional years 1. 1 2. 2 3. 3 4. 4 5. 5 6. 0 Temperature 1. Sharp decrease 2. Mild decrease 3. Fluctuates 4. No change 5. Mild increase 6. Sharp increase Precpitation 1. Sharp decrease 2. Mild decrease 3. Fluctuates 4. No change 5. Mild increase 6. Sharp increase