Simplified Version of Gun Rules:
Perhaps the previous regularization still has too many caveats. The rules can be simplified further to a simple list. Simplification tends to favor the firearm and make guns more powerful, but reduces addendum rules.
Unchanged Rules:
- Black Powder rules are unchanged.
- Shotgun rules are unchanged.
Rate Of Fire:
- Manual firearms are single shot, bolt action, lever or pump action.
- Also single and double action revolvers and derringers
- Manual firearms have ROF1.
- Semiautomatic firearms are guns that fire a single shot per trigger pull.
- Semiautomatic firearms have ROF2.
- Full auto firearms are guns that fire repeatedly when the trigger is pulled until the ammo is gone or the trigger us released.
- From machine pistols to belt fed machineguns, there are many different types of fully automatic firearms.
- A sub-machinegun is a fully automatic pistol caliber longarm, typically smaller then a carbine or rifle.
- Fully automatic guns have ROF3.
Damage and Range:
- Handguns, rifles and sub-machineguns are available in all pistol calibers.
- Carbine and Rifle ammunition can only be fired from rifles.
- Longarms chambered in pistol calibers have the same stats as handguns.
- Light pistol ammunition does 2d4 damage and have a penetration of AP1
- Light pistol has a range of 10/20/40
- Regular pistol ammunition does 2d6 damage, and has a penetration of AP2
- Regular pistol ammo has a range of 12/24/48
- Magnum pistol ammunition does 2d6+1 damage and has a penetration of AP2.
- Magnum firearms and ammo is only available after WWI.
- Magnum pistol ammo has a range of 12/24/48
- Carbine ammunition does 2d8 damage, and has a penetration of AP3
- Carbine ammo has a range of 24/48/96
- Rifle ammunition does 2d8+1 damage and has a penetration of AP4
- Rifle ammo has a range of 30/60/120
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