Artifacts

Description

  • 11. Amulet
  • 12. Appliance
  • 13. Arrow
  • 14. Astrolabe
  • 15. Black box
  • 16. Bracelet
  • 21. Camera
  • 22. Chalice
  • 23. Cog
  • 24. Coin
  • 25. Die
  • 26. Doll
  • 31. Earring
  • 32. Food
  • 33. Gem
  • 34. Glasswork
  • 35. Gun
  • 36. Idol
  • 41. Jar
  • 42. Katana
  • 43. Longsword
  • 44. Mask
  • 45. Meteorite
  • 46. Necklace
  • 51. Painting
  • 52. Pipe
  • 53. Plane wing
  • 54. Radio
  • 55. Ring
  • 56. Scroll
  • 61. Shape
  • 62. Spear
  • 63. Storage medium
  • 64. Tome
  • 65. Tool
  • 66. Urn

Interest

  • 1. Feared—anyone who knows about it avoids it
  • 2. Lost—considered a legend, or at least unfindable
  • 3. Unknown—its existence is esoteric knowledge
  • 4. Treasure—a faction aims to steal it from another
  • 5. Contested—two factions both lay claim to it
  • 6. Coveted—1D6 factions are all trying to secure it

Feature:

  • 11. Addictive
  • 12. Bad luck
  • 13. Bite marks
  • 14. Bites hands
  • 15. Burning hot
  • 16. Corroded
  • 21. Cut diamonds
  • 22. Drives you mad
  • 23. Edible
  • 24. Exploding
  • 25. Faint music
  • 26. Fine hairs
  • 31. Flying
  • 32. Gold leaf
  • 33. Good fortune
  • 34. Grants wishes
  • 35. Ice cold
  • 36. Immobile
  • 41. Infected
  • 42. Inlaid jewels
  • 43. Menacing spikes
  • 44. Moving stripes
  • 45. Non-corporeal
  • 46. Pulsates
  • 51. SOS signal
  • 52. Saps life
  • 53. Spawns bugs
  • 54. Speaking
  • 55. Spiral carvings
  • 56. Super-dense
  • 61. Teleports
  • 62. Tiny holes
  • 63. Ultra-light
  • 64. Unique smell
  • 65. Very fragile
  • 66. Visibly cursed

Rumor

  • 11. A Cult will stop at nothing to steal it
  • 12. Available at a high society auction
  • 13. Belonged to or was forged by a Legend
  • 14. Carbon dating suggests it's older than Earth
  • 15. Changes the role of its bearer (D66, p. 67-69)
  • 16. Cherished by a forgotten empress
  • 21. Conflicting archaeological accounts, reroll feature
  • 22. Consigned to a WW2 Nazi vault
  • 23. Corporation commissioned forgeries
  • 24. Displayed on a Criminal lieutenant's desk
  • 25. Doomed a small New England town
  • 26. Fell backwards from the future
  • 31. Fiercely guarded by an ancient king
  • 32. Floods the bearer's mind with omens
  • 33. Forged by a Monster
  • 34. Grants its bearer a Trait (D666, p. 39-66)
  • 35. Hearsay has warped its image, reroll description
  • 36. Implies the existence of a precursor civilization
  • 41. Instills a compulsion to sculpt a certain form
  • 42. Integral to maintaining a Coverup (p. 120)
  • 43. Is the key to a strange sort of lock somewhere
  • 44. Its original owners are looking for it
  • 45. Kept in containment by an Agency
  • 46. Magically responsible for a Disaster
  • 51. Most valuable object known to exist
  • 52. People tend to fall madly in love with it
  • 53. Protected by a small religious group
  • 54. Pushes you into a parallel dimension while held
  • 55. Secret race to claim it, reroll interest
  • 56. Self-repairs all wear and tear
  • 61. Shattered into shards and globally scattered
  • 62. Slowly possessed its previous owner
  • 63. Stolen and rotting in some museum
  • 64. To be offered at a Diplomatic Event
  • 65. Transplanted to Earth by an Alien culture
  • 66. When held aloft, it releases a powerful Spell

Common Items

  • 11. 1D6 crates
  • 12. 10 foot chain
  • 13. 5 gallon bucket
  • 14. 50 foot rope
  • 15. Analgesic
  • 16. Bag of chips
  • 21. Ballpoint pen
  • 22. Beer bottle
  • 23. Can of soda
  • 24. Car keys
  • 25. Cassette player
  • 26. Cassette Tape
  • 31. Chewing gum
  • 32. Cigarettes
  • 33. Cigars
  • 34. Cosmetics kit
  • 35. Coupon book
  • 36. Crowbar
  • 41. Duffel bag
  • 42. Fertilizer
  • 43. Flashlight
  • 44. Flip lighter
  • 45. Gas can
  • 46. Glass pipe
  • 51. Hand mirror
  • 52. Handbag
  • 53. House keys
  • 54. ID card
  • 55. Keychain
  • 56. Laxative
  • 61. Metal file
  • 62. Superglue
  • 63. Thermos
  • 64. Wallet (1D6 × $10 inside)
  • 65. Wristwatch
  • 66. Zip ties

Crate Contents

  • 2. Artifacts (1D6 pieces, roll on Artifacts
  • 3. Chemicals (1D6 types, e.g. tear gas, cleaner, etc.)
  • 4. Armor (1D6 pieces, roll on Armor)
  • 5. Uniforms (Standard, or 1-in-1D6: High-ranking)
  • 6. Rations (2D6 MREs, +1D6 HP)
  • 7. Ammunition (1D6 types, e.g. bullets, rockets, etc.)
  • 8. Medical supplies (1D6 medkits, +1D6+TAC HP)
  • 9. Weapons (1D6 weapons, roll on Weapons, p. 83)
  • 10. Machine parts (2D6 usable parts)
  • 11. Explosives (2D6 small or 1D6 large, p. 83)
  • 12. Documents (classified, answer 1D6 questions)

Cassette Tapes