Weapons: (D66)

Weapon Tags: d66

11. ACCURATE: Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

12. ANTI-MATERIEL: Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

13. ALT-FIRE: This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

14. ARMOR-PIERCING: Attacks with this weapon ignore ARMOR bonuses granted by physical means.

15. BANE: Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.

16. COLLAPSIBLE: Easily concealed, no matter the size; will never be detected during pat-downs.

21. CURSED: Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

22. CUSTOMIZED: Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

23. DUMMY: Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

24. ELECTRIFIED: Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.

25. EXPERIMENTAL: When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

26. FLASHY: If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

31. GRIP: Custom materials and ergonomic design; the referee can never state that you drop this weapon.

32. HEAVY: This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

33. HUD: Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

34. ICE: Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

35. INCENDIARY: When damage is dealt, this weapon also deals 2 DAMAGE to anything within firespreading range. Deals double DAMAGE to plants.

36. INDESTRUCTIBLE: Impervious to everything; can withstand any amount of pressure or corrosion.

41. LIGHT: Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

42. LOUD: Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

43. LUCKY: Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

44. MEDICAL: Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

45. MESSY: Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

46. MENACING: Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

51. NON-LETHAL: Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

52. POISONED: When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

53. PROTOTYPE: Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

54. QUICK-DRAW: Attacks that target enemies drawing their weapons will always succeed.

55. REMOTE: Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

56. RITUAL: Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

61. SAPIENT: Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

62. SHREDDER: Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

63. STUN: Those damaged by this weapon cannot move or act until their current HP changes.

64. TRANQUILIZER: As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

65. UNSTABLE: Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

66. VALUABLE: Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.


Weapon Skins D666

  • 111. 1D6 gem sockets
  • 112. 2D6 inset gems
  • 113. 3D6 previous owners' names
  • 114. 4D6 bullet-deflection marks
  • 115. 5D6 collected dog tags
  • 116. 6D6 kill notches
  • 121. Affixed talisman
  • 122. Airbrush stenciling
  • 123. Alchemical symbols
  • 124. Alligator skin accents
  • 125. Animal head ornament
  • 126. Animal stripe pattern
  • 131. Appealing asymmetry
  • 132. Arctic white
  • 133. Atomic purple
  • 134. Bandage wrapping
  • 135. Barbed wire
  • 136. Belches smoke
  • 141. Bite marks
  • 142. Black and gold
  • 143. Blanketed in sequins
  • 144. Blinking eyes
  • 145. Blood red
  • 146. Bold corporate logo
  • 151. Bone and muscle
  • 152. Boxy components
  • 153. Bulbous and swollen
  • 154. Burn marks
  • 155. Burning sigils
  • 156. Caked with mud
  • 161. Candy striped
  • 162. Cardboard casing
  • 163. Cartoon shading
  • 164. Cartoon stickers
  • 165. Carved teeth and vertebrae
  • 166. Casts no shadow
  • 211. Caution orange
  • 212. Cheap PVC
  • 213. Checkerboard
  • 214. Cherry blossoms
  • 215. Cherry sunburst
  • 216. Chitinous material
  • 221. Chlorophyll stains
  • 222. Claw scratches
  • 223. Clunky buttons
  • 224. Colorful feathers
  • 225. Cool-looking internal orb
  • 226. Country flag paint job
  • 231. Crackles with static
  • 232. Crystal-clear
  • 233. CV dazzle
  • 234. Cybernetic veins
  • 235. CYCLOPS emblem
  • 236. Damascus steel
  • 241. Dangling scraps
  • 242. Decorated with jewelry
  • 243. Demonic extrusions
  • 244. Desert camo
  • 245. Diamond studded
  • 246. Digital camo
  • 251. Diverse fabrics
  • 252. Dragon decals
  • 253. Draped in pearls
  • 254. Dried gore stains
  • 255. Ectoplasmic
  • 256. Electric yellow
  • 261. Embroidered
  • 262. Engraved roses
  • 263. Engraved word
  • 264. Etched equations
  • 265. Exposed electronics
  • 266. Faintly hums
  • 311. Faux fur accents
  • 312. FIST emblem
  • 313. Floral print
  • 314. Forest camo
  • 315. Four-leaf clover decal
  • 316. Frost crystals
  • 321. Fuligin
  • 322. Fungal growths
  • 323. Galaxy print
  • 324. Gang paint job
  • 325. Gently whispers
  • 326. Ghostly silhouette
  • 331. Glitch effects
  • 332. Glow in the dark
  • 333. Glowing radioactive
  • 334. Glut of attachments
  • 335. Gradient paint job
  • 336. Gray plastic
  • 341. Grotesquely segmented
  • 342. Growing hair
  • 343. Gutted for lighter weight
  • 344. Half-melted
  • 345. Harvest gold
  • 346. Has a face
  • 351. Hastily-scratched runes
  • 352. Healthy moss covering
  • 353. High-pitched whine
  • 354. Hologram projection
  • 355. Holographic casing
  • 356. Hot rod flames
  • 361. Ideological symbols
  • 362. Illuminated with mythic art
  • 363. Impossible serial number
  • 364. Incense smell
  • 365. Incessantly jittery
  • 366. Insect cloud
  • 411. Iridescent finish
  • 412. Ivy leaf decal
  • 413. Jazz design
  • 414. Jungle camo
  • 415. Jury-rigged thingamajig
  • 416. Keychains
  • 421. LCD screen
  • 422. Leopard print
  • 423. Light-up piping
  • 424. Liquid compartment
  • 425. Lisa Frank stickers
  • 426. Looks like a toy
  • 431. Low-poly
  • 432. Luxurious tassels
  • 433. Made of nanomachines
  • 434. Made of reclaimed garbage
  • 435. Made of water
  • 436. Magical fire
  • 441. Mahogany finish
  • 442. Marble swirl
  • 443. Matte black
  • 444. Menacing spikes
  • 445. Metallic origami
  • 446. Milky blue
  • 451. Mirror-sheen polish
  • 452. Monochromatic
  • 453. Monogrammed
  • 454. Motor oil
  • 455. Music notation
  • 456. Never gets dirty
  • 461. Ocean camo
  • 462. Octarine
  • 463. Olive drab
  • 464. Optic camouflage
  • 465. Organic scarring
  • 466. Over-mechanized
  • 511. Oxidized copper
  • 512. Painful to look at
  • 513. Paint splatters
  • 514. Paisley print
  • 515. Palm tree print
  • 516. Partially petrified
  • 521. Pinned playing card
  • 522. Plywood components
  • 523. Polished chrome
  • 524. Polka-dotted
  • 525. Pride flag paint job
  • 526. Psychedelic imagery
  • 531. Pure hard light
  • 532. Rainbow spray paint
  • 533. Red-hot metal
  • 534. Reflective tape
  • 535. Releases confetti
  • 536. Religious iconography
  • 541. Rich leather accents
  • 542. Roman numerals
  • 543. Rose gold
  • 544. Rosewood grip
  • 545. Rust-bitten
  • 546. Sacred geometry
  • 551. Scrawled phone number
  • 552. Seems to breathe
  • 553. Seeping slime
  • 554. Shattered mirror plating
  • 555. Sheds petals
  • 556. Skull and crossbones
  • 561. Slag metal
  • 562. Sloppily modified
  • 563. Smoky swirl finish
  • 564. Snakeskin accents
  • 565. Snow camo
  • 566. Sparkle trail
  • 611. Speaker grill
  • 612. Spiderwebs
  • 613. Splitter camo
  • 614. Straps and zippers
  • 615. Striped hazard tape
  • 616. Stuffed with herbs
  • 621. Summons autumn leaves
  • 622. Tactical engravings
  • 623. Tactical pouches
  • 624. Tarnished silver
  • 625. Tartan print
  • 626. Techno-greebled
  • 631. Textures missing
  • 632. Tie-dye
  • 633. Tied rabbit's foot
  • 634. Tiger stripe
  • 635. Tobacco sunburst
  • 636. Topographic texture
  • 641. Trickles blood
  • 642. TV static cutout
  • 643. Twenty-four carat gold plating
  • 644. Two-dimensional
  • 645. Unfinished gunmetal
  • 646. Uniformly ribbed
  • 651. Urban camo
  • 652. Velvet accents
  • 653. Verdant green
  • 654. Visual ghosting
  • 655. Wards and charms
  • 656. Warped checkerboard
  • 661. Web of stitches
  • 662. White and silver
  • 663. Wireframe model
  • 664. Woodburned pattern
  • 665. Written all over
  • 666. Zip ties

Combat Results

Hit Locations

CHOKE scores

  • 11. CHOKE 1: Battle fugue state
  • 12. CHOKE 1: Bribe anyone in charge
  • 13. CHOKE 1: Cry profusely
  • 14. CHOKE 1: Collapse elegantly
  • 15. CHOKE 1: Pass out cold
  • 16. CHOKE 1: Start running, don’t stop
  • 21. CHOKE 2: Become light-headed
  • 22. CHOKE 2: Cower in cover
  • 23. CHOKE 2: Defer to underling
  • 24. CHOKE 2: Find an exit
  • 25. CHOKE 2: Fling weapon
  • 26. CHOKE 2: Hide any injuries
  • 31. CHOKE 3: Blissful denial
  • 32. CHOKE 3: Freeze up
  • 33. CHOKE 3: Go feral
  • 34. CHOKE 3: Hands-up surrender
  • 35. CHOKE 3: Interfere with a player
  • 36. CHOKE 3: Suddenly masochist
  • 41. CHOKE 4: Behave sadistically
  • 42. CHOKE 4: Break weapon showing off
  • 43. CHOKE 4: Create a diversion
  • 44. CHOKE 4: Get hopelessly lost
  • 45. CHOKE 4: Frantic laughter
  • 46. CHOKE 4: Plead for mercy
  • 51. CHOKE 5: Break into song
  • 52. CHOKE 5: Give up entirely
  • 53. CHOKE 5: Shoot self in foot
  • 54. CHOKE 5: Throw someone under the bus
  • 55. CHOKE 5: Tear off shirt and howl
  • 56. CHOKE 5: Trip on shoelaces
  • 61. CHOKE 6: Cardiac arrest
  • 62. CHOKE 6: Major joint dislocation
  • 63. CHOKE 6: Self-sacrifice attack
  • 64. CHOKE 6: Start hurling accusations
  • 65. CHOKE 6: Turn on FIST
  • 66. CHOKE 6: Ultrahuman abilities activate

Partial Success

  • 11. COMBAT The enemy doubles down
  • 12. COMBAT The enemy flanks you
  • 13. COMBAT You deal half DAMAGE
  • 14. COMBAT You hurt a teammate too
  • 15. COMBAT You trade DAMAGE
  • 16. COMBAT Your weapon stops working
  • 21. GENERAL You can't move right now
  • 22. GENERAL You cannot finish it alone
  • 23. GENERAL You deplete a resource
  • 24. GENERAL You ignore something else
  • 25. GENERAL You need more time
  • 26. GENERAL You’ll need to rest a moment
  • 31. MENTAL Approximate calculations only
  • 32. MENTAL More research is required
  • 33. MENTAL Some information is lost
  • 34. MENTAL You can’t remember exactly
  • 35. MENTAL You don’t know why you’re right
  • 36. MENTAL You failed to account for...
  • 41. MOVEMENT You drop an important item
  • 42. MOVEMENT You go partially off-course
  • 43. MOVEMENT You hurt yourself a little
  • 44. MOVEMENT You must take a longer route
  • 45. MOVEMENT You’re now in harm’s way
  • 46. MOVEMENT You’re stopped halfway
  • 51. SOCIAL Disarm yourself immediately
  • 52. SOCIAL That won’t work again
  • 53. SOCIAL You must prove yourself
  • 54. SOCIAL You must provide compensation
  • 55. SOCIAL You need to make a hard sell
  • 56. SOCIAL You’ll be watched constantly
  • 61. WEIRD A trait behaves erratically
  • 62. WEIRD Turn on your teammates
  • 63. WEIRD You begin losing your grip
  • 64. WEIRD You get a bad nosebleed
  • 65. WEIRD You slowly develop a new trait
  • 66. WEIRD You’re struck by lightning

Armor (2D6)


Spells

Name

  • 11. Artifice of Atlantis
  • 12. Cadence of the Deep
  • 13. Canticles Calamitous
  • 14. Cato's Magical Mystery
  • 15. Cries of Cthon
  • 16. Crimson Sentence
  • 21. Curses of Babylon
  • 22. Dancing Goat Stance
  • 23. Death Dirge of Thule
  • 24. Echoes of Ur
  • 25. Fifth Horseman’s Call
  • 26. First Rite of Chaos
  • 31. Forgotten Arts of Ys
  • 32. Hungry Demon Stance
  • 33. Hymn of the First Men
  • 34. Image of Icarus
  • 35. Ivanoff’s Holy Icon
  • 36. Leichenberg’s Lament
  • 41. Matsunaga’s Muse
  • 42. Miracles of Mwamba
  • 43. Myrtigan’s Mutagen
  • 44. Ninth Form of Anubis
  • 45. Oracle Bone Chant
  • 46. Secret Ritual of Athena
  • 51. Sekhmet’s Dance
  • 52. Silver Hand Style
  • 53. Song of Irkwhon
  • 54. Spinning Shadow Style
  • 55. Sword of the Seraphim
  • 56. Tendrils of Thoth
  • 61. The Forbidden Idea
  • 62. Thirteenth Sign
  • 63. Un-words of Uuraz
  • 64. Verse of the Vampires
  • 65. Warp of Wei Fong
  • 66. Wonders of Waseme

Spell Level

  • 1. Novice
  • 2. Apprentice
  • 3. Adept
  • 4. Expert
  • 5. Master
  • 6. Legendary

Obscurity

  • 1. Doesn't exist yet
  • 2. Lost or forgotten
  • 3. One living expert
  • 4. Exclusive to a cult
  • 5. Well-known by mages
  • 6. Anyone can do it

Feature

  • 11. Alien eggs
  • 12. Animal bones
  • 13. Atonal chanting
  • 14. Blood goblets
  • 15. Bound monster
  • 16. Candle circles
  • 21. Cleansing smoke
  • 22. Computer program
  • 23. Corpse juice
  • 24. Cursed cassette
  • 25. Dark mulled wine
  • 26. Divination tool
  • 31. Drains caster
  • 32. Elder god
  • 33. Fear aura
  • 34. Flashy effects
  • 35. Grand hypersigil
  • 36. Group séance
  • 41. Heady incense
  • 42. Huge bonfire
  • 43. Humungous tome
  • 44. Human sacrifice
  • 45. Kills the caster
  • 46. Living sigils
  • 51. Magical syllables
  • 52. Many charms
  • 53. Microtonal music
  • 54. Powerful gem
  • 55. Psychedelic plants
  • 56. Sacred geometry
  • 61. Spell jars
  • 62. Standing stones
  • 63. Stars must align
  • 64. Summon anomaly
  • 65. Tattooing ritual
  • 66. Tea ceremony

Effect

  • 11. Activates a buried magitech super-mecha
  • 12. An elder god is awoken to end the world
  • 13. Attracts followers to your cause
  • 14. Births a new being without a soul
  • 15. Catalyst for developing telekinesis
  • 16. Certain materials can no longer harm the caster
  • 21. Changes the outcome of a past event
  • 22. Creates an inverse duplicate of the caster
  • 23. Feeds something that never stops hungering
  • 24. Food and medicine are irreparably poisoned
  • 25. Grants control over other people's fear
  • 26. Harvests people’s energy for a giga-attack
  • 31. Hated enemies are turned to ash
  • 32. Heals the sick back to perfect health
  • 33. Immortality, following a three-day mystical trial
  • 34. Impenetrable shroud of darkness
  • 35. One or more laws of physics become editable
  • 36. Our world and the afterlife blend together
  • 41. Parts bodies of water à la Moses
  • 42. Random spell from a fantasy roleplaying game
  • 43. Rejuvenates a natural area or urban center
  • 44. Removes an idea from collective consciousness
  • 45. Scrambles the structure of language
  • 46. Surreal music that forces people to dance
  • 51. The caster wastes away to fuel a grand project
  • 52. The dead are brought to life (or unlife) again
  • 53. The sun and moon become yours to command
  • 54. The user's existence is universally forgotten
  • 55. Torments the guilty with visions of their victims
  • 56. Total control over an ancient superweapon
  • 61. Transforms people into disposable thralls
  • 62. Turns objects into solid gold when touched
  • 63. Turns those who cross a boundary into stone
  • 64. Useful resources spill bountifully from thin air
  • 65. Wealth and power inexplicably flow your way
  • 66. Wizards take it as a combat challenge

Magical Sylables D66 1D6 times

  • 11. AGON
  • 12. AKU
  • 13. BASU
  • 14. CTH
  • 15. EL
  • 16. EOR
  • 21. FEL
  • 22. IRU
  • 23. JIN
  • 24. KHET
  • 25. KHON
  • 26. KWE
  • 31. KZIN
  • 32. LETH
  • 33. LO
  • 34. MEG
  • 35. MOR
  • 36. NAK
  • 41. NAZ
  • 42. OCH
  • 43. OTH
  • 44. PTEK
  • 45. QOS
  • 46. RIN
  • 51. SHU
  • 52. THATH
  • 53. THUN
  • 54. TZET
  • 55. UR
  • 56. URAAN
  • 61. UUM
  • 62. VEC
  • 63. VRAM
  • 64. WYRN
  • 65. WODO
  • 66. ORU



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