WORLD rolls:

Description of section Goes Here


Hazards

  • 1. Banana peels
  • 12. Bat swarms
  • 13. Broken glass
  • 14. Carnivorous plants
  • 15. Chaff field
  • 16. Conveyor belts
  • 21. Crusher pistons
  • 22. Dangerously cold
  • 23. Dangling icicles
  • 24. Deep holes
  • 25. Extreme heat
  • 26. Falling rocks
  • 31. Fingerprint scanners
  • 32. Fire ants
  • 33. Flooded waist-high
  • 34. Heavy smoke
  • 35. Hungry piranhas
  • 36. Icy patches
  • 41. Laughing gas
  • 42. Lightning strikes
  • 43. Loose footholds
  • 44. Low gravity
  • 45. Metal detectors
  • 46. Molten lava
  • 51. Natural gas leak
  • 52. Poisonous flora
  • 53. Radiation leak
  • 54. Raging wildfire
  • 55. Retinal scanners
  • 56. Security cameras
  • 61. Snake pits
  • 62. Spilled oil
  • 63. Steam jets
  • 64. Tar pits
  • 65. Wasp nests
  • 66. Wet quicksand

Traps

  • 11. Ankle loop snare
  • 12. Automated turrets
  • 13. Bear traps
  • 14. Buzz saws
  • 15. Car bomb
  • 16. Claymore mines
  • 21. Clothesline trap
  • 22. Compactor room
  • 23. Covered pits
  • 24. Crate mimic
  • 25. Crusher ceiling
  • 26. Door bomb
  • 31. Electric floor
  • 32. Exploding cigar
  • 33. Falling cages
  • 34. Floor trapdoors
  • 35. Guns rigged to fire
  • 36. Illusory wall
  • 41. Invisible bridge
  • 42. Landmines
  • 43. Laser grid
  • 44. Monster closet
  • 45. Net snare
  • 46. Poison dart launchers
  • 51. Pop-up floorboards
  • 52. Rattling cans
  • 53. Razors under stickers
  • 54. Rolling boulder
  • 55. Room fills with water
  • 56. Scattered caltrops
  • 61. Spike traps
  • 62. Swinging blades
  • 63. Swiveling spike wall
  • 64. Time bomb
  • 65. Toxic gas jets
  • 66. Tripwires

Battlefields

Description

  • 11. Alpine compound
  • 12. Automated lab
  • 13. Beached tanker
  • 14. Box canyon
  • 15. Brutalist academy
  • 16. Busy airport
  • 21. City square
  • 22. Cluttered warehouse
  • 23. Control room
  • 24. Desert village
  • 25. Dusty farm
  • 26. Facing towers
  • 31. Fancy restaurant
  • 32. Gothic castle
  • 33. Grassy field
  • 34. Icy frigate
  • 35. Industrial foundry
  • 36. Island resort
  • 41. Jungle outposts
  • 42. Lavish casino
  • 43. Meat factory
  • 44. Minecart tunnels
  • 45. Muddy trenches
  • 46. Nuclear test town
  • 51. Oil rig
  • 52. Power plant
  • 53. Savanna fortress
  • 54. Shopping mall
  • 55. Shrubland foxholes
  • 56. Skyscraper floor
  • 61. Shipyard crates
  • 62. Slum marina
  • 63. Sprawling manor
  • 64. Swamp bridges
  • 65. Tropical beach
  • 66. Walk-in freezer

Layout

  • 1. Central "arena" area—all routes lead back to it
  • 2. Perfectly symmetrical—any position is a good one
  • 3. Safe areas and open spaces—move between cover
  • 4. Small, interconnected areas—take control of them
  • 5. Tight and labyrinth-like—tricky corners and doors
  • 6. Very uneven elevation—high ground is everything

Feature

  • 11. Air raids
  • 12. Ammo shack
  • 13. Armor lockers
  • 14. Barbed wire
  • 15. Bear traps
  • 16. Bombed out
  • 21. Broken glass
  • 22. Chemical canisters
  • 23. Civilians fleeing
  • 24. Corpse piles
  • 25. Covered truck
  • 26. Exploding barrels
  • 31. Explosives cache
  • 32. Flare plumes
  • 33. Floating platforms
  • 34. Fortified base
  • 35. Freight elevators
  • 36. Insect hives
  • 41. Landmines
  • 42. Large cage
  • 43. On fire
  • 44. Parked chopper
  • 45. Poisonous air
  • 46. Radio towers
  • 51. Reality fractures
  • 52. Sack of money
  • 53. Scared animals
  • 54. Several bunkers
  • 55. Snipers posted
  • 56. Strewn bones
  • 61. Toxic growths
  • 62. Tripwires
  • 63. Two flags
  • 64. Unused tanks
  • 65. Weapon racks
  • 66. Weird noises

Grave

  • 11. A grave has been dug but nobody's inside
  • 12. A modest grave marked by flowers and toys
  • 13. A single, shuffling zombie soldier, unresponsive
  • 14. A skeleton in camo clutching a whiskey bottle
  • 15. A spattering of blood and spare ammo
  • 16. A tilted flag marks the spot of a loss
  • 21. A warrior fallen upon a bayonet or sword
  • 22. A wooden cross with scratched-out dog tags
  • 23. Body in a foxhole wielding an impressive weapon
  • 24. Boots with feet still in them, bucket of grenades
  • 25. Bruised corpse with a severely broken neck
  • 26. Case of untreated venom spread, unpleasant
  • 31. Cleaned-out outpost with empty vehicles
  • 32. Creatively stacked collection of skulls
  • 33. Decaying body, gold coins spilling from pockets
  • 34. Disorganized bones aside a dusty old novel
  • 35. Gaunt corpse clutching a stash of stimulants
  • 36. Gravestone that wishes good health and luck
  • 41. Grinning natural mummy with a gut wound
  • 42. Grisly suicide, shotgun trigger pulled with toe
  • 43. Hanged soldiers swaying in the breeze
  • 44. Head on a pike with a dreadful expression
  • 45. Mangled skeleton shoved somewhere unusual
  • 46. Nine simply marked graves in a perfect square
  • 51. Peaceful natural mummy curled up with a pipe
  • 52. People in uniform stacked beneath a bloody tarp
  • 53. Person mauled by something vicious
  • 54. Rotting skeleton hunched over an unsent letter
  • 55. Scattered tongues, fingers, and eyes, radioactive
  • 56. Several poor souls strung up on meat hooks
  • 61. Shocked soldier with a clean hole in the forehead
  • 62. Smoking pile of ash haunted by a ghost
  • 63. Something has absolutely dissected a human
  • 64. Unfortunate wanderer died to the elements
  • 65. Unmitigated devastation, bodies litter the area
  • 66. Very fresh corpse (1-in-1D6: Not actually dead)

Cities

Name

  • 11. Addis Ababa
  • 12. Bangkok
  • 13. Berlin
  • 14. Bogotá
  • 15. Busan
  • 16. Damascus
  • 21. Florence
  • 22. Galway
  • 23. Halifax
  • 24. Hanoi
  • 25. Hong Kong
  • 26. Jakarta
  • 31. Khan Yunis
  • 32. Kiev
  • 33. Kinshasa
  • 34. Lahore
  • 35. Leningrad
  • 36. Ljubljana
  • 41. Mandalay
  • 42. Marrakesh
  • 43. Mombasa
  • 44. Moscow
  • 45. New Delhi
  • 46. New York
  • 51. Oslo
  • 52. Paris
  • 53. Reykjavik
  • 54. Rio De Janeiro
  • 55. San Francisco
  • 56. Sydney
  • 61. Taipei
  • 62. Tehran
  • 63. Tijuana
  • 64. Tokyo
  • 65. Valletta
  • 66. Zamora

CYCLOPS Survelliance Level

  • 1. None (for now, 3-in-1D6: Headline interests them)
  • 2. Headlines and police reports closely monitored
  • 3. Single informant assigned to entire city
  • 4. Network of spies in all social strata
  • 5. Working indirectly through local authorities
  • 6. Most phones and security systems are tapped

Feature

  • 11. Abductions
  • 12. Art show
  • 13. Assassination
  • 14. Back alley care
  • 15. Big heist
  • 16. Black market
  • 21. CYCLOPS base
  • 22. Car bombings
  • 23. Competition event
  • 24. Convention
  • 25. Disease spread
  • 26. Drug hookups
  • 31. FIST safehouse
  • 32. Gambling ring
  • 33. Gang war
  • 34. High pollution
  • 35. Hot nightlife
  • 36. Huge festival
  • 41. Killing spree
  • 42. Ley lines
  • 43. Magic shop
  • 44. Mob mentality
  • 45. Mugging string
  • 46. Organized protest
  • 51. Police brutality
  • 52. Pop-up bazaar
  • 53. Pride event
  • 54. Propaganda
  • 55. Riot waves
  • 56. Sex workers' union
  • 61. Slum unrest
  • 62. Street races
  • 63. Subculture schism
  • 64. Technology expo
  • 65. Undercity activity
  • 66. Union strikes

Headline

  • 11. AGENCY LOCKS DOWN ROADS (p. 108)
  • 12. ALIEN UFO SIGHTINGS REPORTED (p. 107)
  • 13. ANTI-WAR SENTIMENT SURGES
  • 14. CAR CHASE ENDS IN TRAGEDY
  • 15. CELEBRITY GIVEN KEY TO CITY (p. 95)
  • 16. CITIZENS PROTEST NEW PROJECT
  • 21. COPS AND CULT MEMBERS CLASH (p. 111)
  • 22. CORPORATION OPENS NEW BRANCH (p. 109)
  • 23. CRACKDOWN ON CRIMINAL ORGANIZATION (p. 110)
  • 24. ENEMY SPY APPREHENDED (p. 100)
  • 25. FANS CONGREGATE FOR SHOW
  • 26. FINGERS FOUND IN FOOD
  • 31. FIRES SPREAD DOWNTOWN
  • 32. GOVERNMENT DENIES KNOWLEDGE
  • 33. INDUSTRIAL ACCIDENT KILLS MANY
  • 34. LEADERS' SUMMIT INTERRUPTED
  • 35. MAJOR VICTORY DECLARED
  • 36. MAYOR CONDEMNS INSURGENTS (p. 112)
  • 41. MYSTERIOUS CIVILIAN DEATH (p. 96)
  • 42. OFFICIALS OUSTED FOR NEW GUARD
  • 43. ONE MILLION DOLLARS MISSING
  • 44. PARTY TENSION HEATS UP
  • 45. POLICE ARREST RINGLEADER
  • 46. POLITICIAN PUBLICLY HARASSED (p. 97)
  • 51. POLLUTION REGULATION PUSHBACK
  • 52. PRISON BREAK ROCKS CITY
  • 53. PUBLIC INSTRUCTED TO SHELTER IN PLACE
  • 54. REFUGEES TURNED AWAY
  • 55. SCIENTIST WINS PRESTIGIOUS AWARD (p. 98)
  • 56. SLUMS TO BE DEVELOPED
  • 61. SOLDIER RECEIVES COMMENDATION (p. 99)
  • 62. STORES FORCED TO CLOSE
  • 63. TOURISTS SWARM CITY
  • 64. TRIAL PUT ON HOLD
  • 65. UNEMPLOYMENT UNSUSTAINABLE
  • 66. ZERO NEWS, EVERYTHING FINE

Nature

Description

  • 11. Alpine coast
  • 12. Alpine tundra
  • 13. Antarctic tundra
  • 14. Arctic tundra
  • 15. Bog
  • 16. Coastal desert
  • 21. Cold desert
  • 22. Cold ocean
  • 23. Coniferous forest
  • 24. Coral reef
  • 25. Deciduous forest
  • 26. Evergreen rainforest
  • 31. Flooded savanna
  • 32. Freshwater lake
  • 33. Grass savanna
  • 34. Highlands
  • 35. Hot and dry desert
  • 36. Mangrove
  • 41. Mountain foothills
  • 42. Pampas
  • 43. Prairie
  • 44. River delta
  • 45. River headwaters
  • 46. Salt flats
  • 51. Salt marsh
  • 52. Semi-arid desert
  • 53. Shrubland/chaparral
  • 54. Steppe
  • 55. Swamp
  • 56. Temperate coast
  • 61. Tropical coast
  • 62. Tropical dry forest
  • 63. Tropical moist forest
  • 64. Tropical savanna
  • 65. Warm ocean
  • 66. Wasteland

Situation

  • 1. Empty—someone claims it, but no one lives here
  • 2. Quiet—people are few and far between
  • 3. Stable—sizable population, low regional conflict
  • 4. Shaky—roll two claims, situation deteriorating
  • 5. Powder keg—roll 1D6 claims, tensions are high
  • 6. War—roll 1D6 claims, active conflict in the area

Feature

  • 11. Bad weather
  • 12. Bomb craters
  • 13. Buried treasure
  • 14. CYCLOPS outpost
  • 15. Cave system
  • 16. Chemical leak
  • 21. Circling birds
  • 22. Comfortable
  • 23. Critical pipeline
  • 24. Crude oil spill
  • 25. Dead animals
  • 26. Discarded plastic
  • 31. Forgotten dinosaurs
  • 32. Freak accidents
  • 33. Heavy metals
  • 34. Holy site
  • 35. Invasive species
  • 36. Isolated
  • 41. Lost explorers
  • 42. Magic circles
  • 43. Meteor touchdown
  • 44. Mining apparatus
  • 45. Multiple factions
  • 46. Mysterious holes
  • 51. Near a border
  • 52. Oil drilling
  • 53. Rare earths
  • 54. Regular patrols
  • 55. Ruined houses
  • 56. Rusted equipment
  • 61. Strange rain
  • 62. Teeming with life
  • 63. Toxic waste barrels
  • 64. Transport routes
  • 65. Valuable gems
  • 66. Wrong temperature

Claim

  • 11. A corporation plans to strip mine it (p. 109)
  • 12. A colony has been established by aliens (p. 107)
  • 13. A criminal organization is feuding over it (p. 110)
  • 14. A cult plans to establish themselves here (p. 111)
  • 15. A festival frequently happens here
  • 16. A general revolution has begun here
  • 21. A musician wants to put on a show here
  • 22. A nation is drawing artificial borders through it
  • 23. A nation wishes to colonize it
  • 24. A neocolonial force wants control
  • 25. A studio wants it for a shooting location
  • 26. A think tank wants it for their secret laboratory
  • 31. Agency brass wants it monitored 24/7 (p. 108)
  • 32. Aliens wish to make first contact here (p. 107)
  • 33. An agency wants it for training grounds (p. 108)
  • 34. Ancient spirits torment most visitors
  • 35. Autonomous zone for an insurgent group (p. 112)
  • 36. CYCLOPS has assumed total control
  • 41. CYCLOPS is building something here
  • 42. Claiming this area would start World War 3
  • 43. Control of the area is contested via paperwork
  • 44. Corporate heads want it developed (p. 109)
  • 45. Criminals want to operate here (p. 110)
  • 46. Cultists say it's theirs alone to worship (p. 111)
  • 51. Few are aware of the place's existence
  • 52. Indigenous groups are taking it back
  • 53. Insurgents are using it to organize (p. 112)
  • 54. Locals cultivate a traditional plant here
  • 55. No one is claiming whole ownership
  • 56. Protesters fight all ownership of the area
  • 61. Religious groups are fighting over it
  • 62. Resource exploitation rights are disputed
  • 63. The army wants to build a base here
  • 64. The local animals are warding everyone off
  • 65. The place is being used as a penal colony
  • 66. The region will be tactically obliterated

Rooms

Description

  • 11. Anechoic chamber
  • 12. Atrium
  • 13. Auditorium
  • 14. Bar
  • 15. Barracks
  • 16. Bathroom
  • 21. Cafeteria
  • 22. Chapel/prayer room
  • 23. Clothing storage
  • 24. Control room
  • 25. Darkroom
  • 26. Evil lair
  • 31. Film set (amateur)
  • 32. Film set (impressive)
  • 33. Food storage
  • 34. Gallery
  • 35. Gym
  • 36. Hallway
  • 41. Indoor garden
  • 42. Janitor’s closet
  • 43. Laboratory
  • 44. Library
  • 45. Mailroom
  • 46. Medical storage
  • 51. Meeting room
  • 52. Morgue
  • 53. Observatory
  • 54. Office
  • 55. Prison
  • 56. Rec room
  • 61. Robot engineering
  • 62. Server room
  • 63. Shooting range
  • 64. Surveillance
  • 65. Torture chamber
  • 66. Weapons storage

Exits

  • 1. Up
  • 2. Down
  • 3. North
  • 4. South
  • 5. East
  • 6. West

Doors

  • 1. None/archways
  • 2. Wooden
  • 3. Metal bars
  • 4. Stainless steel
  • 5. Reinforced
  • 6. High-tech

FEATURE

  • 11. Animals in cages
  • 12. Automatic turret
  • 13. Blaring alarm
  • 14. Boring decorations
  • 15. Broken lights
  • 16. Bug infestation
  • 21. Cables across floor
  • 22. Complex rafters
  • 23. Contains secret door
  • 24. Danger signage
  • 25. Eerie statue
  • 26. Film on projector
  • 31. Flashing lights
  • 32. Gas leak smell
  • 33. Half-flooded
  • 34. High ceilings
  • 35. Mirrors
  • 36. Multiple levels
  • 41. Mysterious button
  • 42. Novelty wallpaper
  • 43. Oil-slick floors
  • 44. Poorly painted
  • 45. Rotten smell
  • 46. Scattered papers
  • 51. Smoky air
  • 52. Spikes
  • 53. Ticking clock
  • 54. Trophy cabinets
  • 55. Vents
  • 56. Unusually cold
  • 61. Very hot
  • 62. Virtual reality setup
  • 63. Weak floor
  • 64. Weapon displays
  • 65. Whispering sounds
  • 66. Whiteboard

Event

  • 11. A computer monitor, smashed to pieces
  • 12. A corpse, clawed to ribbons
  • 13. A radio plays a cassette tape (p. 145-146)
  • 14. A smashed telephone
  • 15. All clocks stopped at exactly 2:17
  • 16. An empty pedestal, something clearly taken
  • 21. An offering has been left to an unknown god
  • 22. Armed time bomb at three minutes left
  • 23. Autumn leaves crunched underfoot
  • 24. Briefcase of money pierced by bullet hole
  • 25. Covered in plastic tarp
  • 26. Everything is soaked in green ooze
  • 31. Fresh bloodstains smeared across the walls
  • 32. Fully cooked meal, warm and laid out
  • 33. Haunted by a recently dead spirit
  • 34. Holes drilled through the ground
  • 35. Impact crater the length of a car
  • 36. In the midst of a simulated rainstorm
  • 41. Inexplicable tire marks across floor
  • 42. Katana sticking out of the ground
  • 43. Left behind photograph of a character
  • 44. Monitored by drones that mimic birds
  • 45. Repeated message painted on all surfaces
  • 46. Ritual circle in chalk, slightly burnt
  • 51. Room’s colors have been inverted
  • 52. Sensitive documents burn in a trashcan
  • 53. Someone was just here and left their trash behind
  • 54. Spilled mug of poisoned coffee
  • 55. Tear-stained pile of tissues
  • 56. The floors were just cleaned and waxed
  • 61. The walls are pockmarked with bullet holes
  • 62. Tiny house constructed out of office supplies
  • 63. Trail of discarded clothing
  • 64. Ultra-classified intel, foolishly left behind
  • 65. Walls covered in crayon drawings
  • 66. Winding trail of mysterious footprints

Structures

Description

  • 11. Airport
  • 12. Apartment building
  • 13. Bank
  • 14. Bar
  • 15. Barn
  • 16. Bridge
  • 21. Bunker
  • 22. Depot
  • 23. Factory
  • 24. Fort
  • 25. Gas station
  • 26. Hangar
  • 31. Harbor
  • 32. Hospital
  • 33. Hotel
  • 34. House
  • 35. Laboratory
  • 36. Mansion
  • 41. Motel
  • 42. Municipal building
  • 43. Nightclub
  • 44. Office building
  • 45. Offshore platform
  • 46. Outpost
  • 51. Plant
  • 52. Prison
  • 53. Restaurant
  • 54. Ruins
  • 55. Shack
  • 56. Shipyard
  • 61. Silo
  • 62. Stadium
  • 63. Store
  • 64. Theater
  • 65. Tower
  • 66. Warehouse

Owner

  • 1. Soldier (p. 99)
  • 2. Scientist (p. 98)
  • 3. Celebrity (p. 95)
  • 4. Politican (p. 97)
  • 5. Civilian (p. 96)
  • 6. Spy (p. 100)

Security

  • 1. Non-hostile
  • 2. Abandoned
  • 3. No security
  • 4. Single guard post
  • 5. Loose
  • 6. Tight

FEATURE

  • 11. Always busy
  • 12. Blends in
  • 13. Broken windows
  • 14. Confusing layout
  • 15. Crime hotspot
  • 16. Digital locks
  • 21. Dilapidated
  • 22. Dull sentience
  • 23. Faulty wiring
  • 24. Fire exits
  • 25. Foundation tilt
  • 26. Gunner post
  • 31. Gutted out
  • 32. Imperious
  • 33. Meeting spot
  • 34. Narrow doors
  • 35. Never in use
  • 36. Overgrown
  • 41. Oversized
  • 42. Padlocks
  • 43. Panic room
  • 44. Ramshackle
  • 45. Repurposed
  • 46. Safe house
  • 51. Secret stash
  • 52. Squatters
  • 53. Thick walls
  • 54. Thinning veil
  • 55. Too small
  • 56. Tucked away
  • 61. Vandalized
  • 62. Vantage point
  • 63. Vibrant paint
  • 64. Water leak
  • 65. Weak supports
  • 66. Weatherproofed

History

  • 11. Absorbed into corporate holdings (p. 109)
  • 12. Built with a hidden weakness
  • 13. Championed by a politician (p. 97)
  • 14. Constructed through community effort
  • 15. Damaged by a past gunfight
  • 16. Designed by a bad architect
  • 21. Ebb and flow of insect infestation
  • 22. Erected to evade taxes
  • 23. Ex-tourist attraction
  • 24. Founded by a retired soldier (p. 99)
  • 25. Frequented by a celebrity (p. 95)
  • 26. Funded by an intelligence agency (p. 108)
  • 31. Handed down for generations
  • 32. Has always been avoided at night
  • 33. Hiding place for a body
  • 34. Identical copy of destroyed structure
  • 35. Inexplicable system of markings
  • 36. Kids dare each other to visit
  • 41. Legendary music festival happened here
  • 42. Mass-produced by contractors
  • 43. Memorial to a fallen hero
  • 44. Moved from original location
  • 45. Multiple exorcist house calls
  • 46. No one remembers its origins
  • 51. Once was important to gangsters
  • 52. Raided repeatedly by police
  • 53. Secret nuclear disposal site
  • 54. Shuffled between management firms
  • 55. Site of a well-known murder
  • 56. Someone added several new rooms (p. 116)
  • 61. Twice cordoned off as a biohazard
  • 62. Used to have an expansion
  • 63. Used to supply illegal substances
  • 64. Visited by CYCLOPS investigators
  • 65. Walls have seen the unspeakable
  • 66. Years have passed, but not here

Zones

Description

  • 11. Abstract geometry
  • 12. Air is water
  • 13. Alien overgrowth
  • 14. Bottomless pit
  • 15. Bubblegum ground
  • 16. Cruel desert
  • 21. Crystal caves
  • 22. Cubist dimension
  • 23. Everything is meat
  • 24. Flash freeze
  • 25. Funhouse mirrors
  • 26. Generic fantasy
  • 31. Hostile architecture
  • 32. Impenetrable fog
  • 33. Impressionist garden
  • 34. Industrial sprawl
  • 35. Insect realm
  • 36. Inside a cloud
  • 41. Kaiju bone pile
  • 42. Melting city
  • 43. Monochrome space
  • 44. Monolith field
  • 45. Mœbius world
  • 46. Negative colors
  • 51. Pastoral field
  • 52. Petrified forest
  • 53. Ruined skyscrapers
  • 54. Scorched earth
  • 55. Sea of goo
  • 56. Smoking crater
  • 61. Soot and ash
  • 62. Sparkling air
  • 63. Sterile nothingness
  • 64. Surrealist hell
  • 65. War trenches
  • 66. Warped castle

Size

  • 1. Contained portal
  • 2. Widening rift
  • 3. Anomalous room
  • 4. Surreal structure
  • 5. City-sized perimeter
  • 6. Large exclusion zone

Integrity

  • 1. Tenuous connection
  • 2. Semi-stable
  • 3. Self-sustaining
  • 4. Hostile and dynamic
  • 5. Impenetrable
  • 6. All-consuming

Feature

  • 1. Tenuous connection
  • 2. Semi-stable
  • 3. Self-sustaining
  • 4. Hostile and dynamic
  • 5. Impenetrable
  • 6. All-consuming

Starting Years

  • 1. 1960
  • 2. 1965
  • 3. 1970
  • 4. 1975
  • 5. 1980
  • 6. 1985

Additional years

  • 1. 1
  • 2. 2
  • 3. 3
  • 4. 4
  • 5. 5
  • 6. 0

Temperature

  • 1. Sharp decrease
  • 2. Mild decrease
  • 3. Fluctuates
  • 4. No change
  • 5. Mild increase
  • 6. Sharp increase
    • Precpitation

      • 1. Sharp decrease
      • 2. Mild decrease
      • 3. Fluctuates
      • 4. No change
      • 5. Mild increase
      • 6. Sharp increase

Center

  • 11. Agitated animal of unusual size (p. 101)
  • 12. Alluring wizard who tells your fortune
  • 13. Artifact that actualizes your deepest desire (p. 119)
  • 14. Button that undoes all previous missions
  • 15. Center approachable but not reachable
  • 16. Conniving bastard genie offering wishes
  • 21. Cowering scientist in a bomb shelter (p. 98)
  • 22. Disturbingly enormous antenna
  • 23. Dormant true form of a sighted anomaly (p. 102)
  • 24. Entity claiming to be God who desires weapons
  • 25. Forward operating base for aliens (p. 107)
  • 26. Gigantic chain hooked to the moon
  • 31. Hovering psychic in a deep trance
  • 32. Intelligence agency true headquarters (p. 108)
  • 33. Lever that, if pulled, ends the world
  • 34. Loose experiment, zone-supercharged (p. 103)
  • 35. Magic door to a nearby safe settlement
  • 36. Magic painting portal to a new zone (roll Zones again)
  • 41. Malfunctioning prototype teleporter
  • 42. Normal but out of place black hole
  • 43. Ominous tower taller than the clouds
  • 44. Orb that, if touched, kills you instantly
  • 45. Out of control zone-research robot (p. 105)
  • 46. Portal to another roleplaying game's world
  • 51. Rift to a harder version of the same zone
  • 52. Room stacked with heavy gold bars (p. 116)
  • 53. Sinkhole to Biblical Hell, demons escaping
  • 54. Space elevator to unfamiliar stars
  • 55. Structure with malicious intelligence (p. 117)
  • 56. Tall guy and wide guy boss fight
  • 61. Treasure that, if touched, loses all value
  • 62. Unbelievably powerful wizard
  • 63. Unlocked chest filled with pirate booty
  • 64. Utterly terrified and disoriented civilian (p. 96)
  • 65. Vile, jagged spire of dark, slimy stone
  • 66. Zone center guardian prohibits access



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